Bauer Coffee Pot 360

As part of the 3D project, I modeled this Bauer snub-nosed coffee pot in a 360 degree view in 10 degree increments. The images are uploaded to my Spinzam 306 account, which turns the images into an interactive view.

QwkDog 3D Bauer Pottery Batter Bowl

Wrapping Up Kitchen Bowls

I’m about 100 models in now on the Bauer project. This set features the two batter bowls, beater pitcher with lid, and beater bowl. 

QwkDog 3D Bauer Pottery Teapot

And Back to Bauer

Finally took a break from the distraction of making chrome barware to soldier on through some of the Bauer models. I was dreading making the teapots (the spouts, actually), but it seems that lots of practice has improved my modeling skills.

QwkDog 3D Art Deco Shaker Bel Geddes Manhattan

Bel Geddes Manhattan

Looking for opportunities to increase revenue during the Depression, the Revere Copper & Brass Company started producing giftware items in the early 1930s. They partnered with the industrial designer Norman Bel Geddes, who designed a number of chrome-plated items in a fully modern style for the company, including what became the iconic “Manhattan” cocktail set. Revere released the tray in 1935 and buddied it up with the shaker and cups in 1936, selling it as the “Revere Cocktail Ensemble.” Revere renamed the set as “Manhattan” in 1938. The Manhattan cocktail set is featured in several museum collections as an outstanding example of modern design, including the Brooklyn Museum.

On Design

Sometimes the simplest designs can be the most challenging to reproduce. In this case, the lack of any decorative elements on the shaker made the chrome shader I’d been using too reflective. I found another node setup with a gradient that fixed some of the issue.

Layer Weight Blend 0.8 > ColorRamp Dark Grey to White > Glossy BSDF Roughness 0.08 > Material Output

A more time consuming alternative to try later is a Chrome PBR with a Specular workflow.

Orange background: #C95718

Improvement Areas

The lighting needs improvement, but didn’t want to mess with the setup that was working for the other shakers. Edges on tray could be slightly beveled.

QwkDog 3D Art Deco Glass

Reimagining Dimestore Deco

In the Vintage Bar Ware collector’s book by Stephen Visakay (you can still find his time capsule of a website here), the author refers to the joyful Farber Brother’s “bubble” cocktail set as a marquis example of “dimestore deco.” “Mass produced, low-priced, stylish goods…overdone, exaggerated, and inexpensive…everyone knew exactly what it was, but after seeing all those Hollywood movies during the Depression, this was the only way to get some glamour.” Anyone who has collected many of these pieces will be delighted by the design and disappointed by the flimsy chrome-plated materials. Of course, not all designs were manufactured to poor standards and pre-prohibition sets sold for quite a bit of money in their day.

3D modeling these shakers provides a welcome break from modeling the entire Bauer ringware line. In this design study series, I’m tapping into my reference books and Internet images to uncover interesting cocktail shaker and shaker set designs. The majority of these shakers were produced between 1928 and 1940 (interestingly, Prohibition ended in 1932). Famous industrial designers like Lurelle Guild, Walter von Nessen, and Norman Bel Geddes all contributed designs to various manufacturing companies. The challenge is that every time I think I’m done with my design study, I continue to find more outstanding design examples to reproduce, which seems to be keeping me from getting back to my Bauer project at the moment.

A Few Examples

QwkDog 3D Art Deco Shaker - Farber Bros
QwkDog 3D Art Deco Shaker - Zeppelin
QwkDog 3D Art Deco Shaker - Blue Glass

3D Design Highlights

A few major breakthroughs in getting a look-and-feel I like in Blender. As if creating 3D models wasn’t challenging enough, you have to obsess about textures, lighting, and composition. Each 3D shaker model takes around 60-90 minutes to complete. I wanted to create a simple backdrop that allowed the piece to stand out, so I experimented with various planes (walls and floors). I decided to use a box on the floor and a flat plane for the wall. Through experimentation, I discovered that moving the box away from the wall and adding a backlight created a really nice gradient.

Blender Screenshot

Lighting Setup

I experimented with a lot of different light configurations. Chrome is a hard surface to light since it’s reflective. I opted for three point lights at 3 foot diameter at 15W spaced in an overlapping triangle configuration. The backlight sits just behind the object. Due to reflectivity issues, without it the shaker was blending into the color background. The backlight provided enough of a highlight around the edges. Finally, a sun lamp is used to create the offset shadow. I didn’t adjust the Surface Background lighting, instead upping the brightness post-render in Photoshop.

Glass Shader

There are a few different ways to create a glass effect. I used the following method for the champagne glass and liquid:

  • Principled BSDF shader node with Roughness 0.0 and Transmission 1.0
  • Add Volume Absorption node with color profile, adjust Density, and attach to Volume in Material Output node for the liquid. Volumetrics are necessary to add color depth to the shape, otherwise the color just sits on the mesh surface. Make sure to put the “liquid” mesh just within the edge of the “glass” mesh to avoid light refraction issues.

An alternative method is to use the Glass BSDF shader.